Sony patents AI ghost to help players with games

Sony has patented an AI system called a 'ghost' that can assist or play sections of PlayStation games for users who get stuck. The technology, filed in September 2024 and recently resurfaced, builds on existing features like PS5's Game Help. It aims to address the complexity of modern games by providing tailored guidance or automation.

A patent filed by Sony in September 2024, which gained attention this week, outlines an AI 'ghost' designed to help players overcome challenges in video games. As described in the documents, the system creates an overlay version of the player's character that can demonstrate solutions, such as solving puzzles or providing controller input sequences. In some instances, the ghost could engage in conversation with the character to offer guidance or even complete entire sections on behalf of the player.

The patent specifies training the AI on footage from many users who have played the game, including videos from online sources like YouTube and social media. It introduces mode options including Guide Mode to show solutions, Complete Mode to handle tasks fully, and categories like Story Mode, Combat Mode, Exploration Mode, and Full Game Mode. "Although video game technology has seen many advances, some players find themselves in need of assistance. Games become very complicated, so players who are not experts oftentimes quit playing or find it hard to complete tasks," the filing states. It notes that researching solutions online can be time-consuming and irrelevant to specific scenarios.

This builds on Sony's existing efforts, such as the PS5's Game Help feature, which displays tips via short videos and images during gameplay. Microsoft is pursuing similar innovations with its Gaming Copilot AI, offering in-game support and recommendations. Broader industry trends show increasing AI adoption: a 2024 Unity report indicated 62 percent of studios using its tools employed AI, primarily for animation, while a GDC survey found about a third of workers using AI tools. Epic Games' Tim Sweeney has predicted that "AI will be involved in nearly all future production."

Sony has not confirmed plans to implement the technology, but it reflects ongoing pushes for accessibility, including adjustable difficulty levels and hint systems in games. Critics have noted excessive assistance in titles like God of War Ragnarök and Horizon Forbidden West, where protagonists or NPCs provide frequent advice.

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CES 2026 booth showcasing Nvidia, Razer, and HyperX AI-enhanced gaming hardware amid excited crowds.
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CES 2026 features AI-driven gaming hardware announcements

من إعداد الذكاء الاصطناعي صورة مولدة بواسطة الذكاء الاصطناعي

At the Consumer Electronics Show in Las Vegas, companies like Nvidia, Razer, and HyperX unveiled AI-enhanced gaming technologies aimed at improving performance and user experience. These reveals highlight the growing integration of artificial intelligence in gaming peripherals and software. While some are immediate updates, others remain conceptual prototypes.

Sony Interactive Entertainment has filed a patent for technology that would allow the PlayStation 6 to natively run games from the PlayStation 1 through PlayStation 5. Developed by Mark Cerny, the architect of the PS4 and PS5, this innovation aims to eliminate reliance on software emulation or cloud services. The patent, released in July 2025, highlights Sony's push to preserve its gaming legacy amid competitive pressures.

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Artificial intelligence has been credited for the rising popularity of Korean video games on the world stage, powering immersive experiences in titles like Nexon's Ark Raiders and Relu Games' Mimesis. These games have achieved strong sales and awards, but their use of AI has sparked debates over creativity and ethics. Industry watchers predict rapid growth in game AI adoption despite pushback.

Nintendo has refuted claims that generative AI was employed in promotional images for its new My Mario toy line. The company announced the product's US launch for February 19, 2025, amid social media ads featuring families interacting with the toys. Concerns arose over the realism of hands in the photos, but Nintendo and a featured model have both denied AI involvement.

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As AI platforms shift toward ad-based monetization, researchers warn that the technology could shape users' behavior, beliefs, and choices in unseen ways. This marks a turnabout for OpenAI, whose CEO Sam Altman once deemed the mix of ads and AI 'unsettling' but now assures that ads in AI apps can maintain trust.

قد أطلقت مايكروسوفت Agent 365، وهي أداة جديدة مصممة لمساعدة الشركات على إدارة مجموعاتها من وكلاء الذكاء الاصطناعي. يهدف البرنامج الإداري إلى معاملة هذه المساعدين الروبوتيين مثل موظفي بشريين في مكان العمل. يتوافق هذا الإعلان مع رؤية مايكروسوفت لوكلاء الذكاء الاصطناعي كمستقبل العمل.

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وكلاء البرمجة بالذكاء الاصطناعي من شركات مثل OpenAI وAnthropic وGoogle يمكّنون من العمل الممتد على مشاريع البرمجيات، بما في ذلك كتابة التطبيقات وإصلاح الأخطاء تحت إشراف بشري. تعتمد هذه الأدوات على نماذج لغة كبيرة لكنها تواجه تحديات مثل معالجة السياق المحدودة والتكاليف الحوسبية العالية. فهم آلياتها يساعد المطورين على اتخاذ قرارات بشأن نشرها بفعالية.

 

 

 

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