Thick as Thieves elimina el PvP en favor del modo individual y cooperativo antes de su lanzamiento en mayo

El próximo juego de Warren Spector, Thick as Thieves, ha pasado de su diseño original PvPvE a centrarse en modos para un jugador y cooperativos de dos personas. OtherSide Entertainment anunció el cambio, citando que estos formatos resultaban más divertidos durante el desarrollo. El título se lanza el 20 de mayo para PC, PlayStation 5 y Xbox Series X/S.

Thick as Thieves, desarrollado por OtherSide Entertainment y dirigido por el diseñador de Deus Ex, Warren Spector, se desarrolla en Kilcairn, una metrópolis escocesa de una historia alternativa de la década de 1910 que combina tecnología y magia. La ciudad presenta calles mojadas por la lluvia, azoteas manchadas de hollín, guardias corpulentos y oportunidades para el saqueo planificado. Revelado originalmente en 2024 como un simulador inmersivo con infiltración competitiva PvPvE, el juego ha evolucionado según el progreso de desarrollo en su mundo ricamente detallado. OtherSide Entertainment explicó esta semana en Steam: 'A medida que avanzaba el desarrollo y el mundo de Kilcairn cobraba vida, descubrimos que nos divertíamos más con el juego en solitario y cooperativo'. El estudio ha abandonado los elementos PvP para enfatizar el sigilo para un jugador y en modo cooperativo para dos, manteniendo su núcleo basado en misiones diseñado para sesiones de juego cortas. El lanzamiento el 20 de mayo en PC, PlayStation 5 y Xbox Series X/S revelará la experiencia actualizada.

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