Subnautica 2が早期アクセス開始を前にオンラインで流出

『Subnautica 2』のビルドが、予定されていた早期アクセス開始日の2日前にオンライン上に現れました。Unknown Worldsが開発し、Kraftonがパブリッシングを手がける本作は、5月14日にSteamおよびXbox向けにリリースされる予定でした。

現在、ゲームのファイルやスクリーンショットがプレイヤー間で出回っています。今回の流出は、ここ数日間で他の注目タイトルが相次いで早期に流出した事例に続くものです。

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Photorealistic illustration of Subnautica 2's underwater world with Steam Early Access 'May 14' announcement and symbols of legal victory over Krafton dispute.
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Subnautica 2 Steam early access dated May 14 in latest Krafton dispute update

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In the latest chapter of the Krafton-Unknown Worlds legal saga, Subnautica 2's Steam Early Access launch is now set for May 14. Recent court orders restored studio control amid ongoing battles over firings and a $250 million bonus, with developers highlighting added content but lamenting delayed player feedback.

Developers at Unknown Worlds released a new gameplay trailer for Subnautica 2 this weekend. The title is set to enter early access on May 14.

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Subnautica 2 reached more than 2 million sales across PC and Xbox Series X/S within hours of its Early Access release on May 14. The game also hit a peak of 467,582 concurrent players on Steam on launch day. Lead designer Anthony Gallegos responded to pre-release piracy incidents in the official Discord server.

Unknown Worlds has apologised to players of Subnautica 2 after a developer told those seeking combat options to play another game. The studio acknowledged that its response on Discord made some feel dismissed. It reaffirmed that the title focuses on vulnerability and exploration rather than fighting.

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Subnautica 2 has sparked debate among players over its limited options for dealing with hostile sea creatures. Many feel the current tools like flares leave them too vulnerable during early access. Developers at Unknown Worlds remain committed to the game's pacifist themes.

Bleakmill, the studio behind Industria 2, has apologized after the game's Steam release drew mixed reviews. The team acknowledged the criticism as fair while promising rapid patches to address bugs. Players have labeled the sequel half-baked following its debut on April 29.

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Paralives launched in early access on May 25. The life simulation game offers detailed building tools but faces navigation challenges in its live mode.

 

 

 

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