Full Circle announces layoffs before Skate exits early access

Full Circle, the developer of the Skate game, is restructuring and laying off staff less than six months after its early access launch. The changes aim to support the game's long-term future as a free-to-play live-service title. The studio, formed by Electronic Arts in 2021, has acknowledged the impact on affected employees.

Full Circle revealed on February 25, 2026, that it is undergoing a restructuring that includes layoffs. This comes shortly after Skate entered early access on September 15, 2025. The game, a reboot of the franchise, has attracted tens of millions of players but operates as a free-to-play live-service experience supported by microtransactions, differing from the paid single-player and multiplayer modes of previous Skate titles.

In a statement, Full Circle said: "We’re reshaping Full Circle to better support skate.’s long-term future. These shifts mean making changes to our team structure, and some roles will be impacted. The teammates affected are talented colleagues and friends who helped build the foundation of skate. Their creativity and dedication are deeply ingrained in what players experience today. This decision is not a reflection of their impact and we’re committed to supporting them through this transition."

The studio was established in 2021 by Electronic Arts, drawing talent from the original Skate development team. Skate was historically positioned as a realistic alternative to the Tony Hawk's Pro Skater series. Engadget has reached out to EA, Full Circle's owner, for further details on the number of roles affected.

The announcement occurs amid broader challenges in launching live-service games, as seen in the failure of Concord and the ongoing issues with Highguard. While player numbers are high, retaining engagement and revenue from microtransactions may be influencing the restructuring.

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Realistic illustration of empty desks and packed boxes at Full Circle's Skate studio in Burnaby, symbolizing layoffs during restructuring.
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Full Circle announces layoffs in Skate studio restructuring

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EA subsidiary Full Circle, developer of the live-service Skate game, announced layoffs on February 25, 2026, as part of a restructuring at its Burnaby headquarters to support the title's long-term development. The cuts affect an unspecified number of staff who contributed to its Early Access launch last September, amid ongoing industry-wide reductions.

Electronic Arts has laid off an unspecified number of developers across its Battlefield studios—including DICE, Criterion, Ripple Effect, and Motive—despite Battlefield 6's strong 2025 sales. The move, announced March 9, 2026, realigns teams around community priorities following developers' February comments on post-launch player decline. Affected studios will continue live-service updates.

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Chicago-based game studio Iron Galaxy has laid off dozens of employees as it adapts to changes in the gaming industry. The announcement follows the release of the Tony Hawk’s Pro Skater 3 + 4 remaster collection. A source indicated the cuts could affect up to 90 staff members.

Phil Spencer, who has led Microsoft Gaming for over a decade, announced his retirement after 38 years with the company. Asha Sharma, currently heading Microsoft's CoreAI division, will succeed him as CEO of Microsoft Gaming. The changes also include the resignation of Xbox President Sarah Bond and a promotion for Matt Booty.

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Ubisoft's recent company-wide reset has led to the cancellation of six games, studio closures, and a proposed 200 voluntary redundancies in France, prompting unions to vote for strikes. The move includes the scrapping of the long-delayed Prince of Persia: The Sands of Time remake and a price increase for the Just Dance+ service. Shares fell 34 percent, marking the company's lowest value in 15 years.

One day after its troubled launch plagued by server issues and technical glitches, Highguard has drawn further criticism for editing out references to its developers' Apex Legends and Titanfall ties on Steam, while host Geoff Keighley denied investment rumors. Despite peak concurrent players near 100,000, 'Mostly Negative' Steam reviews persist over 3v3 format and map scales, though some praise unique mechanics.

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Ubisoft has cut around 40 jobs at its Toronto studio, which is developing the Splinter Cell remake. The company states that the game remains in development despite the layoffs. These cuts are part of broader cost-cutting measures amid ongoing challenges at the publisher.

 

 

 

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