Utvecklare diskuterar turordningsbaserat överlevnadsskräckspel Vultures

Team Vultures har skapat Vultures – Scavengers of Death, ett turordningsbaserat taktiskt överlevnadsskräckspel inspirerat av Resident Evil 2. I en nylig intervju delade utvecklarna Mateo Robayo Rodríguez och Giovanni Beltran med sig av hur projektet uppstod från tanken på en bordsspelsversion av Resident Evil-serien. En demo av spelet visades under Steam Next Fest.

Överlevnadsskräckgenren har upplevt ett förnyat intresse på senare år, med spel som betonar action och spänning, såsom Resident Evil Requiem. Fans har dock länge spekulerat i en turordningsbaserad RPG-adaption av Resident Evil, en idé som knappast kommer från den officiella serien. Team Vultures, bestående av Mateo Robayo Rodríguez och Giovanni Beltran, fyller detta tomrum med Vultures – Scavengers of Death. The game draws heavy inspiration from classics like Resident Evil 2, aiming to blend tactical turn-based mechanics with horror elements. Som Rodríguez och Beltran förklarade i en intervju utvecklades konceptet från en enkel fråga: ”Vi började fundera på hur en bordsspelsversion av Resident Evil skulle kännas.” Under Steam Next Fest fick spelare uppleva denna unika approach genom en demo. Utvecklarna diskuterade utmaningarna med att skapa rädsla i ett turordningsformat, där traditionell realtidsspänning saknas. De berörde också överlevnadsskräckens återkomst och den krokiga vägen som ledde till spelets utveckling. Vultures – Scavengers of Death vill erbjuda ett fräscht perspektiv på genren, med fokus på strategiska beslut mitt i skräckscenarier. Medan officiella Resident Evil-titlar fortsätter att prioritera action utforskar detta indieprojekt den outnyttjade potentialen i en mer eftertänksam, bordsspelsliknande upplevelse.

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