Naughty Dog founder recalls abysmal Universal Interactive partnership

Jason Rubin, co-founder of Naughty Dog, has described the studio's partnership with Universal Interactive as abysmal while reflecting on leaving behind the Crash Bandicoot series.

Speaking to The Game Business Live, Rubin said it was extremely hard to say goodbye to Crash. He detailed poor working conditions at Universal, including desks placed in hallways and air conditioning turned off at 6pm despite the team working until 4am. Rubin recounted temperatures exceeding 100 degrees on the 34th floor of a Universal Studios building during summer nights, forcing the team to use ice and fans to keep servers running for Crash Team Racing. He noted that Universal provided over 100 million dollars yet failed to meet contractual obligations to house the studio properly. Rubin clarified that Mark Cerny was not involved with Universal at the time. He added that a better relationship might have led to a Crash ride at Universal Studios, contrasting it with current merchandise for Sonic the Hedgehog and Nintendo properties at CityWalk.

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Four months after ending mandatory overtime for a demo on its upcoming PS5 sci-fi game Intergalactic: The Heretic Prophet, Naughty Dog is reportedly still relying on extended hours. Former senior game designer Benson Russell revealed the studio's internal acceptance of crunch in an interview with YouTuber Kiwi Talkz.

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Former lead cinematic animator Chris Wilson has detailed alleged mismanagement, unauthorized surveillance, brutal crunch, and leadership rifts at Build a Rocket Boy's MindsEye studio. His Kotaku interview amplifies ongoing worker grievances and sabotage claims amid multiple layoffs, as covered in prior reports on the studio's turmoil.

Workers at the Microsoft-owned game studio Double Fine filed a petition with the National Labor Relations Board on May 7 to form a union. The group of 42 regular and part-time employees is seeking both an election and voluntary recognition from the company. The effort is backed by the Communications Workers of America.

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Brian Raffel, co-founder of Raven Software, is retiring after 36 years leading the studio. Raven Software announced the news on X, highlighting his role in creating games from Black Crypt to support on Call of Duty titles. The studio traced its history from independent beginnings to its current focus on Activision's Warzone and annual sequels.

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