Los servidores de Highguard se cerrarán mañana mientras la base de jugadores se reduce a dos cifras

El shooter free-to-play Highguard de Wildlight Entertainment cerrará el 12 de marzo de 2026 —hoy, 11 de marzo, es el último día— tras el anuncio de cierre de la semana pasada en medio de despidos, retirada de financiación de Tencent y problemas continuos de rendimiento. Disponible en PS5, Xbox Series X/S y PC, el juego vio caer el número de jugadores a dos cifras la semana pasada tras un lanzamiento problemático.

Menos de dos meses después del lanzamiento, los servidores de Highguard se desconectarán mañana, 12 de marzo de 2026, culminando un rápido declive detallado en el anuncio del 3 de marzo de Wildlight Entertainment. Los picos de jugadores concurrentes cercanos a 100.000 dieron paso a cifras de dos dígitos la semana pasada, según actualizaciones del desarrollador, junto con reseñas de Steam «mayormente negativas» que citan problemas de servidores y rendimiento. Los despidos afectaron a la mayoría del equipo, y Tencent retiró su respaldo tras el lanzamiento. Un exartista técnico de Wildlight destacó cómo el discurso en línea aceleró la caída, a pesar de esfuerzos como una hoja de ruta post-lanzamiento y el modo de raid 5v5. Los jugadores pueden acceder al juego gratis hasta el final del día de hoy en PS5, Xbox Series X/S o PC.

Artículos relacionados

Illustration of Highguard game servers powering down in a data center, with shutdown notice and declining player/revenue graphs.
Imagen generada por IA

Highguard raid shooter to shut down March 12 amid revenue woes and sharp player drop

Reportado por IA Imagen generada por IA

Wildlight Entertainment will shut down servers for its free-to-play multiplayer raid shooter Highguard on March 12, 2026—45 days after launch—citing insufficient revenue and failure to sustain a player base despite over 2 million users, a peak of nearly 100,000 concurrent players, and post-launch updates. A final content update is planned before closure.

Highguard, Wildlight Entertainment's multiplayer shooter, has gone offline on March 12, 2026—less than two months after launch—following last week's shutdown announcement amid player retention and funding woes. A former Naughty Dog artist who designed early concept art for hero Condor has sworn off live-service projects, while a Kotaku writer mourned the game's unique chill vibe.

Reportado por IA

Reports indicate that Chinese firm Tencent provided secret funding for the hero shooter Highguard, developed by Wildlight Entertainment. The game, launched last month, has faced mass layoffs at the studio and a sharp decline in players. Its official website went offline today, fueling speculation about its future.

Developer Wildlight Entertainment has issued update 1.006 for Highguard on February 12, 2026, introducing technical improvements, balance adjustments, and bug fixes. The patch aims to enhance performance and gameplay flow across platforms. Console versions reach complete version 1.006.000.

Reportado por IA

Developer Wildlight Entertainment has issued a new content patch for its struggling hero shooter Highguard, adding maps, tools, and store items. The update comes amid layoffs and website issues, with developers teasing a dedicated raiding mode for next week. This follows concerns over the game's future after a poor launch earlier this year.

Electronic Arts has announced that the PlayStation 3 servers for Dragon Age: Inquisition will go offline on April 28, ending the game's multiplayer features after more than a decade. The 2014 release marked the first entry in the Dragon Age series to include co-operative multiplayer alongside its single-player campaign.

Reportado por IA

Bungie's upcoming extraction shooter Marathon kicked off its free Server Slam beta on February 26, 2026, across PS5, Xbox Series X/S, and PC via Steam. The event, running until March 2, serves as a stress test for servers and offers players a taste of the game's core loop. Early feedback highlights strong visuals and audio, though some controls and combat pacing draw criticism.

Este sitio web utiliza cookies

Utilizamos cookies para análisis con el fin de mejorar nuestro sitio. Lee nuestra política de privacidad para más información.
Rechazar