El desarrollador de Subnautica 2 se disculpa por su respuesta sobre el combate

Unknown Worlds ha pedido disculpas a los jugadores de Subnautica 2 después de que un desarrollador sugiriera a quienes buscaban opciones de combate que jugaran a otro título. El estudio reconoció que su respuesta en Discord hizo que algunos se sintieran ignorados. Reafirmó que el juego se centra en la vulnerabilidad y la exploración en lugar de en el combate.

Subnautica 2 entró en acceso anticipado la semana pasada y alcanzó rápidamente los dos millones de ventas en doce horas. Cientos de miles de jugadores estuvieron activos simultáneamente en Steam. El juego se desarrolla en el planeta oceánico Proteus y hace hincapié en la supervivencia sin armas tradicionales.

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News illustration of Subnautica 2 achieving over 2 million sales shortly after early access launch, featuring underwater game scene with sales stats.
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Subnautica 2 sells over 2 million copies after early access launch

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Subnautica 2 reached more than 2 million sales across PC and Xbox Series X/S within hours of its Early Access release on May 14. The game also hit a peak of 467,582 concurrent players on Steam on launch day. Lead designer Anthony Gallegos responded to pre-release piracy incidents in the official Discord server.

Subnautica 2 has sparked debate among players over its limited options for dealing with hostile sea creatures. Many feel the current tools like flares leave them too vulnerable during early access. Developers at Unknown Worlds remain committed to the game's pacifist themes.

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Subnautica 2 launched in early access on Steam on May 14 and quickly sold more than 1 million copies. The underwater survival sequel reached 467,000 concurrent players shortly after release and earned a Very Positive rating from over 1,000 reviews.

Unknown Worlds released the first major update for Subnautica 2 on July 8. The 1.1 patch, titled Adaptive Measures, introduces the ability to stun creatures using the Sonic Resonator.

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Subnautica 2's Steam early access launch is confirmed for May 14, capping the latest phase of the Krafton-Unknown Worlds legal battle. Court filings revealed allegations against Krafton CEO Changham Kim, including consulting ChatGPT to block a $250 million staff bonus, while extending revenue targets for the payout.

Subnautica 2 players have raised alarms over several clauses in the game's end-user license agreement. The EULA sets a maximum payout of $50 for any user damages and prohibits VPN usage while playing.

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Guillaume Broche, director and founder of Sandfall Interactive, stated that the studio is prepared for any reception of its upcoming second game. The comments came during an interview on the Konbini YouTube channel.

 

 

 

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