Larian Studios to host AMA addressing AI use in Divinity development

Larian Studios will hold an AMA in the new year to clarify its generative AI practices amid ongoing backlash from the Divinity RPG announcement. CEO Swen Vincke reiterated the studio's focus on human creativity, with AI limited to exploratory tools not in the final game.

Building on the controversy sparked by CEO Swen Vincke's comments last week about using generative AI for references and early exploration in developing the new Divinity turn-based RPG—revealed at The Game Awards—Larian has faced criticism from fans and former employees concerned about AI's role in creative work.

Vincke addressed this on social media, clarifying: "Holy **** guys we're not 'pushing hard' for or replacing concept artists with AI." He emphasized hiring for talent and the studio's commitment to agency, stating it would be "irresponsible not to evaluate new technologies" while prioritizing developers' skills.

To increase transparency, Larian plans an AMA after the holidays, featuring team members from various departments to discuss Divinity's development and AI's limited role. The exact date will be announced soon, with Vincke extending holiday wishes.

This step aims to address community debates on balancing AI innovation with artistic integrity in gaming.

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Swen Vincke of Larian Studios during Reddit AMA, reaffirming no AI in Divinity concept art amid new game details reveal.
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Larian Reveals New Divinity Details in AI Policy AMA

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Larian Studios CEO Swen Vincke, in a January 10, 2026 Reddit AMA, reaffirmed the studio's decision to halt generative AI use in concept art for its upcoming Divinity game amid fan backlash—previously covered in early reports—and shared extensive new details on the title's setting, features, and development.

In response to backlash over generative AI use in early development of its next Divinity game, Larian Studios—creators of Baldur's Gate 3—will host a fan Q&A session after the holidays to discuss the issue amid industry-wide debates.

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In response to backlash over Larian Studios' generative AI use in Divinity development, CEO Swen Vincke issued a direct social media statement emphasizing AI's limited role in early ideation, the studio's artist workforce, and commitment to human-created final content.

Larian Studios has confirmed that composer Borislav Slavov, known for his work on Baldur's Gate 3 and Divinity: Original Sin 2, will score the music for its upcoming Divinity title. The announcement came during a Reddit AMA, where studio leaders expressed enthusiasm about his ongoing involvement. This news reassures fans who value his contributions to the studio's immersive RPGs.

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Larian Studios has officially announced a new entry in its Divinity series, simply titled Divinity, at The Game Awards 2025—following weeks of rumors sparked by trademarks and a mysterious Mojave Desert statue. The reveal caps speculation that the studio tempered by denying plans for Divinity: Original Sin 3, positioning this as their most ambitious project yet.

Video game developers are increasingly using AI for voice acting, sparking backlash from actors and unions concerned about livelihoods and ethics. Recent examples include Embark Studios' Arc Raiders and Supertrick Games' Let it Die: Inferno, where AI generated incidental dialogue or character voices. SAG-AFTRA and Equity are pushing for consent, fair pay, and regulations to protect performers.

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Trademarks for the Divinity franchise have surfaced in Europe, fueling speculation about a potential announcement at The Game Awards linked to a mysterious statue. Larian Studios quickly addressed the buzz, confirming no plans for Divinity: Original Sin 3. A leak instead points to a PS5 Definitive Edition of Divinity: Original Sin 2.

 

 

 

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