Larian Studios will hold an AMA in the new year to clarify its generative AI practices amid ongoing backlash from the Divinity RPG announcement. CEO Swen Vincke reiterated the studio's focus on human creativity, with AI limited to exploratory tools not in the final game.
Building on the controversy sparked by CEO Swen Vincke's comments last week about using generative AI for references and early exploration in developing the new Divinity turn-based RPG—revealed at The Game Awards—Larian has faced criticism from fans and former employees concerned about AI's role in creative work.
Vincke addressed this on social media, clarifying: "Holy **** guys we're not 'pushing hard' for or replacing concept artists with AI." He emphasized hiring for talent and the studio's commitment to agency, stating it would be "irresponsible not to evaluate new technologies" while prioritizing developers' skills.
To increase transparency, Larian plans an AMA after the holidays, featuring team members from various departments to discuss Divinity's development and AI's limited role. The exact date will be announced soon, with Vincke extending holiday wishes.
This step aims to address community debates on balancing AI innovation with artistic integrity in gaming.