Last of Us-Multiplayer-Spiel war vor Einstellung zu 80 Prozent fertiggestellt

Vinit Agarwal, der ehemalige Director des eingestellten Last of Us-Multiplayer-Spiels, gab bekannt, dass das Projekt zu etwa 80 Prozent fertiggestellt war, als Naughty Dog es vor etwa drei Jahren einstellte. In einem Interview mit Lance E. Lee beschrieb Agarwal die Entscheidung als Folge des Rückgangs von Online-Spielen nach der COVID-Pandemie und der Entscheidung, Einzelspieler-Titel unter der Leitung von Studio-Präsident Neil Druckmann zu priorisieren. Er bezeichnete die Einstellung nach sieben Jahren Arbeit als niederschmetternd.

Naughty Dog hat sein geplantes Last of Us-Multiplayer-Spiel Anfang 2023 eingestellt, um Ressourcen auf die charakteristischen Einzelspieler-Narrativprojekte umzulenken, darunter der kommende PS5-Titel Intergalactic: The Heretic Prophet. Agarwal, der das Studio inzwischen verlassen hat, um ein neues in Japan zu gründen, teilte diese Details während Lance E. Lees LelPodcast mit. Er merkte an, dass Sony um 2020 herum während der COVID-19-Pandemie massiv in Online-Spiele wie dieses investierte, als die Spielerzahlen aufgrund der Ausgangsbeschränkungen stark anstiegen. Das Spiel habe intern gute Leistungen erbracht und sei zu etwa 80 Prozent fertiggestellt gewesen, so Agarwal.

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