Last of Us-multiplayerspelet var 80 procent färdigställt innan det lades ned

Vinit Agarwal, tidigare chef för det nedlagda Last of Us-multiplayerspelet, avslöjar att projektet var omkring 80 procent färdigställt när Naughty Dog lade ned det för ungefär tre år sedan. I en intervju med Lance E. Lee beskriver Agarwal beslutet som en följd av en nedgång i onlinespelande efter covid-19-pandemin, samt ett val att prioritera enspelartitlar ledda av studiochefen Neil Druckmann. Han beskriver nedläggningen som förkrossande efter sju års arbete.

Naughty Dog lade ned sitt planerade Last of Us-multiplayerspel i början av 2023 för att omfördela resurser till sina signaturprojekt inom enspelarnarrativ, däribland den kommande PS5-titeln Intergalactic: The Heretic Prophet. Agarwal, som sedan dess har lämnat studion för att grunda ett nytt bolag i Japan, delade med sig av detaljerna under Lance E. Lees LelPodcast. Han konstaterade att Sony gjorde stora investeringar i onlinespel som detta omkring 2020 under covid-19-pandemin, då antalet spelare ökade kraftigt när folk stannade hemma. Spelet presterade bra internt och nådde omkring 80 procents färdigställandegrad, sade Agarwal.

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