Internet hånar Nvidia DLSS 5 som ett aprilskämt och "slask

Reaktionerna på nätet på Nvidias tillkännagivande av DLSS 5 har gett upphov till memes som omdefinierar akronymen med "slop" och skepticism som misstar det för ett aprilskämt, trots att det inträffade i mars.

Efter Nvidias DLSS 5-avslöjande den 16 mars 2026 - en generativ AI-uppgradering för neural rendering i realtid i spel - visade en TechRadar-rapport den 17 mars på intensiva motreaktioner. Rapporten, som hade rubriken att framkalla "hat som väller fram" utanför aprilskämtssäsongen, blev ett viralt löjeväckande inslag. En anmärkningsvärd kommentar löd: "Jag trodde att den här videon var ett aprilskämt, men det är fortfarande mars. Användare populariserade akronymer som innehåller "slop" och kritiserade de AI-förbättrade bilderna som lågkvalitativa eller homogeniserade. Denna meme-trend förstärker bredare spelarkritik av kusliga effekter och bygger vidare på den första tillkännagivandetäckningen.

Relaterade artiklar

Illustration depicting Nvidia CEO Jensen Huang announcing DLSS 5 at GTC conference contrasted with gamers' backlash memes and criticism.
Bild genererad av AI

Nvidia teases DLSS 5 as gamers express backlash

Rapporterad av AI Bild genererad av AI

Nvidia unveiled DLSS 5 at its GTC conference, calling it the biggest breakthrough in computer graphics, but gamers have reacted with memes and criticism over changes to game visuals. CEO Jensen Huang dismissed the backlash, stating gamers are completely wrong and developers retain artistic control. The technology is set for release in the fall.

Nvidia CEO Jensen Huang addressed gamers' concerns over DLSS 5's generative AI features in a Lex Fridman podcast interview, admitting he dislikes 'AI slop' while emphasizing the technology's artist-guided nature that enhances frames without changing core game structures. Partnerships with major studios signal broad upcoming adoption.

Rapporterad av AI

Nvidia has teased DLSS 5, a new real-time neural rendering technology that uses generative AI to enhance lighting and textures in games. The feature has drawn overwhelmingly negative reactions from gamers and developers for producing uncanny, homogenized visuals. Nvidia insists developers retain full artistic control.

Nvidia has described AI as a five-layer industrial system. CEO Jensen detailed the AI layered stack and hinted at the company's next moves. The firm eyes expansion across technology layers, akin to Amazon beyond cloud services.

Rapporterad av AI

Capcom has stated it will not include AI-generated materials in its game content, as revealed in an investor briefing on March 23, 2026. The company plans to use AI tools to improve efficiency in development processes like graphics, sound, and programming. This comes amid backlash over Nvidia's DLSS 5 implementation in Resident Evil Requiem.

Developer S-Game Studio has stated it will not use AI visual technology in Phantom Blade Zero that could alter its artists' original intent. The Beijing-based studio emphasized human craftsmanship in the game's development following its listing among titles supporting Nvidia's DLSS 5. The action-RPG is set for release on PS5 and PC later this year.

Rapporterad av AI

Koshi Nakanishi, director of Resident Evil Requiem, views the fan outcry over Nvidia's AI-generated makeover of protagonist Grace Ashcroft as a sign that the team nailed her original design. Fans ridiculed the DLSS 5 alterations that added heavy makeup and altered her features. Nakanishi called the strong reactions positive in a recent interview.

 

 

 

Denna webbplats använder cookies

Vi använder cookies för analys för att förbättra vår webbplats. Läs vår integritetspolicy för mer information.
Avböj