Tim Schafer habla sobre el proceso de desarrollo de nueve años de Kiln

El director creativo de Double Fine, Tim Schafer, jugó y reflexionó recientemente sobre Kiln, el juego multijugador de temática de alfarería que pasó nueve años en desarrollo antes de lanzarse con cinco mapas.

Kiln pone a los jugadores al control de espíritus que poseen vasijas personalizables para competir en equipos de cuatro. El objetivo es apagar el horno del equipo contrario llevando vasijas llenas de agua a través del mapa. Las formas de las vasijas afectan la salud, la capacidad de carga y los estilos de ataque, lo que anima a los jugadores a experimentar entre partidas en los tornos de alfarero del centro neurálgico.

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