Bungie verspricht Patch nach Ausnutzung eines Exploits im Marathon-Raid

Ein Spieler nutzte einen Out-of-Bounds-Fehler im "Cryo Archive"-Raid von Marathon aus, um Teams nach Abschluss der Begegnung zu überfallen. Das Studio hat zugesichert, das Problem vor der Rückkehr der Karte zu beheben, und überprüft die Richtlinien für solches Verhalten.

Am Wochenende des 9. Mai nutzte der Streamer NAPainter einen Fehler in Marathon, um unentdeckt in den Beuteraum des Compilers zu gelangen. Er und sein Team griffen daraufhin eine andere Gruppe an, die gerade den Raid abgeschlossen hatte, und stahlen deren Belohnungen. Er selbst bezeichnete dies als die abscheulichste Handlung, die er je in einem Spiel vollzogen habe.

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Illustration of Marathon runners cooperating with revive kit and bonus rewards in update 1.0.5.2.
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Marathon update encourages cooperation with new rewards and revives

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Bungie has released update 1.0.5.2 for Marathon, its extraction shooter, introducing incentives for players to assist strangers. The CyberAcme Runner Reinforcement Initiative offers bonus rewards for completing contracts or exfiling with non-crew players, alongside a Mercy Kit for reviving downed opponents. Balance changes include nerfs to thermal scopes and claymore drones.

Prominent players in Bungie’s Marathon extraction shooter have accused cheaters of ruining ranked play, particularly in high-level lobbies and the Cryo Archive map. Streamers like AlbralelieVT described encounters with wall-hacks and stream snipers, prompting Bungie to announce expanded anti-cheat measures. The studio emphasized ongoing improvements to protect fair play.

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Bungie released a patch on March 31 for Marathon, eliminating slide-canceling and Thief grappling hook movement exploits used for unfair advantages. Changes include reopening an Outpost destroyed wing shortcut with a puzzle, Pinwheel loot and challenge improvements, a new locked keycard room, bullet-proof glass in the Hub, and a Dire Marsh bug fix. The game has sold over 1.2 million copies since launch amid strong reviews.

Bungie released Marathon Season 2 on June 2 with new modes and a progression reset, but players encountered multiple errors that disrupted matches. The studio responded with compensation and maintenance to restore service.

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Bungie's Marathon extraction shooter reportedly cost over $200 million to develop, with sources indicating the figure likely exceeds $250 million excluding post-launch expenses. Steam player numbers have fallen 68 percent from launch peaks, yet team morale at the studio remains strong. Developers have affirmed commitment to the game's long-term support.

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