El consejero delegado de Take-Two afirma que replicar los éxitos de GTA es cada vez más difícil

Strauss Zelnick, consejero delegado de Take-Two Interactive, declaró que crear grandes éxitos como Grand Theft Auto se ha vuelto cada vez más complicado. Realizó estas declaraciones durante su intervención en una conferencia el 27 de mayo.

Zelnick se dirigió a los asistentes en la 54.ª conferencia anual de tecnología, medios y telecomunicaciones de TD Cowen. Señaló que antiguos empleados de Rockstar han intentado alcanzar éxitos similares sin haber logrado los mismos resultados hasta ahora. Los comentarios parecían hacer referencia a Leslie Benzies y a su estudio Build a Rocket Boy, cuyo juego MindsEye se lanzó en 2025 y recibió las peores críticas de ese año.

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